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ROBOBEAT - Global Influencer Marketing

ROBOBEAT - Global Influencer Marketing

Gaming / Influencer Marketing

50+CREATORS COLLABORATED
100+VIDEOS PRODUCED
To support the global launch of *RoboBeat*, a rhythm-based FPS game, RSUK designed and executed a multi-region influencer marketing campaign across Asia, Europe, and the Americas. By leveraging mid-tier and niche creators across multiple platforms, the campaign aimed to build early awareness, drive engagement, and establish a strong content ecosystem throughout the game’s lifecycle. **Campaign Performance Highlights** - **Multi-Region, Multi-Platform Coverage** - Simultaneous activation across key markets including China, Japan, Southeast Asia, Europe, and the Americas - **Mid-Tier Creator Network Deployment** - Scalable collaboration with mid-tier and niche creators to maximize content volume and authenticity - **Full Lifecycle Content Strategy** - Structured rollout from pre-launch hype → launch amplification → post-launch engagement - **Diverse Content Formats** - Gameplay showcases, reviews, tutorials, reaction content, and short-form entertainment - **Deep Vertical Penetration in Gaming Communities** - Focus on PC, console, and Steam-focused creators to reach core gaming audiences **Outcome** The campaign successfully built a scalable and sustainable content ecosystem for *RoboBeat*, significantly amplifying its visibility across global gaming communities. Through high-frequency content distribution and targeted creator partnerships, the project enhanced brand recognition, drove player interest, and established a strong foundation for long-term growth.